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shader RGB colour based on y-value vertex

Hello all,I'm looking for a shader that gives me the looks of a GEO application like arcgis or global mapper. Shader should colour a mesh based on the y-position of the vertices. Unfortunately I have...

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Imported Object's global position incorrect

I imported an object into my unity scene. The object was exported from another program and was not centered on (0,0,0) while in that program. Therefore, even though the object is not at position...

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